| | | Videogame: Super Bikes Riding Challenge.
From 1970-01-01 to 1970-01-01 0 | Written: 2006/11/22 : 11:23. Read 5374 times (-0/day). | | The integrality of this filed article is for Premium Members. | This is the first time we will review a video-game.
There are not a lot of motorcycle videogames (unlike cars games), and way less good motorcycle videogames...
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What do We expect from a motorcycle game? Is Super Bikes Riding Challenge (we will from now write SBRC) fitting the requirments? We tested the PS2 version of the game. It's also available for PC.
We want tracks and bikes. There are more than 40 bikes, including bikes we don't often ride in a game like Voxan, Benelli or Ghezzi Brian. The 3D models are not that accurate, but you easily identify each bike. Textures are... well... PS2 textures. On the TV, it looks nice enough anyway. A bad point is that there are some slightly blurry gauges textures when playing in the cockpit view, BUT all the gauges are running perflectly and are readable, unlike (for example) Tourist Trophy. There are 3 classes of bikes: nakes, Sport, and super bikes. About tracks, there are 3 categories of tracks: Race tracks, country tracks and town tracks for more than 30 total tracks. The graphics are nice enough: when you ride fast, you don't have the time to contemplate threes or flowers. Race tracks are quite conform to their real life conterparts. All tracks get a wet condition variant.
We want nice graphics. Well, we tested a PS2 version... So we got PS2 graphisms.. Overall, the game is no as nice as Tourist Trophy which is for me the absolute (for now) reference about graphics, for a PS2 game. Anyway, SBRC is far from ugly. The PS2 power dedicated to physic and Ai can't be used for graphisms... There are two weird issues: the rider animation and 3D model are not famous. Personnaly, I never change my posture on my GSX like that virtual dude. When I first played the game (chasing view) the bike seemed to fly just above the road. I guess this is related to a motion aliasing issue with the rear wheel. Honestly, after a few races, I didn't noticed this anymore. I didn't noticed major slow downs or frame rate drops, expect on one tracks, in one curve, when all the riders are grouped and desperatly trying not to bump each others. And also sometime when watching replays.
We want Realism. Here we are... I hate these bike games (who said MotoGP?) w ...
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